The extraordinary 3D artwork of Julien Lafortune presents a remarkable combination of delicacy, vibrance, and blurs the line between fantasy and reality.
Montréal, Québec — Canada
Julien attended The Université du Québec à Montréal (UQÀM) to complete a degree in Interactive Media, a very diverse and intensive program. Although he is a multi-faceted individual with a variety of creative potentials, his passion lies in 3D design, where he brings his experience as a generative and interactive programmer, background in photography, and appreciation for cinema to the planning stage; ultimately creating work reflective of an extra-terrestrial dreamlike experience.
ONE MAN'S TRASH
MAUX DE TÊTE (HEADACHE)
What was your experience like at UQÀM? What program did you take and how has your academic background shaped you as an artist?
At the very beginning, I wanted to study cinema at UQÀM. I didn't make it in the program so the year after that, I preferred to open up to another program. That's when I found out about Interactive media. I didn't know much about it, but it just seemed so creative and so innovative that I decided to take a shot. I made it through the interview and the selection process and there I was. I did a degree (so 3 years) and really loved it. I then worked in an interactive studio where I was doing generative visuals, interactive programming, and more as a creative coder.
Your portfolio has a variety of work ranging from 2D animation, 3D designs, videography, sound design, and installation projects; how do you navigate through your ideas and specifically channel your talent for each mode of production?
My different channels of talent come from my large interest in arts in general, especially digital art. I feel like my background helped me a lot with the visual aspect of my work, the fact that I was coming from a cinema background. At UQÀM, we were working on so many projects that I needed to find a way to be creative in every aspect of the work. That’s where I found out about sound design, videography, mapping, and installation. Schoolwork was a good way for us to start, and achieve huge projects even at the beginning of our degree.
Which mode of production did you begin to learn first? When and why did you start with it?
I began learning Generative and Interactive Programmation in two softwares we were using, Max MSP and TouchDesigner. Max was more about sound design, generative sound, and programming sensors. TouchDesigner was more about real-time visuals, controlling and receiving data from sensors also. I was not a great programmer and didn’t know anything about coding at that time, so these softwares really helped me get into programming, without having to code everything myself. These are nodal programming softwares, as we call them.
PARTICLES X SPHERE
Regarding your 3D artwork: when did you realize that you liked this form of creativity? What drew you to it?